Educational Games That Work
The best games listen to you. Your choices matter. You have agency and the game world responds in satisfying and sometimes unexpected ways. When it's working, no medium rivals the lean-in engagement good games create. Creating that engagement and infusing it with the learning objectives and outcomes we want to achieve for our players (students), and their teachers, is at the heart of our practice.
Making a good game is hard, making one that teaches is harder still, and making one that makes measurable improvements in learning outcomes, while also being easy to implement in any classroom with any teacher is a really tall order. But that’s Electric Funstuff.
News
October 2024
Let's Get Our GeriAct Together!
This week, medical students at the University of North Dakota will be the first to test our new game called GeriAct, designed in collaboration with Dakota Geriatrics to help health professionals learn best practices for older adult care -- a huge issue for our nation's health.
July 2023
No Turning Back Finalist for GEE! Award
Recognized as one of the best learning games of the past year for use in grades 6+
January 2024
No Turning Back Wins a Gold and a Silver
We're thrilled to get a double-dip, with a Gold in the Diversity, Equity & Inclusion category and a Silver in Education, Art & Culture! As our acceptance speech says "Make civil rights history count today. Vote."
June 2023
Spirit of a Nation
in Development
Our next mission digs into archaeology and the history of the Apalachee people as a case study to explore Indigenous experiences in sixteenth- and seventeenth-century Florida. We kicked off with a research trip to Mission San Luis in Tallahassee!
October 2023
No Turning Back
Wins Gold
From the judges: "This game has the power to inform, engage and empower young people through understanding history to stand up for civil rights in the now."
February 2023
No Turning Back Launched
Our latest mission focuses on grassroots organizing around voting rights in the deep South. This history is not often covered in any grade 6-12 classroom, but one crucially important to understanding the moment we are in now.
Selected Work
Selected Clients
Houghton Mifflin Harcourt
CUNY The City University of New York
Scholastic
Sesame Workshop
McGraw Hill Education
Contact
If you are part of an established institution and you have a vision for how to improve and enhance learning with educational technology in the United States or abroad … let’s talk.
Address
27 West 20th Street, No. 501
New York, NY 10011 USA
Tel: +1 212 463 7559